![]() There's a population trait (Hardened Dwellers) that gives +3 approval/pop on sterile planets, which is a lot better than Utopian Infrastructure since it's not eating your faction points.ĭrafting it out in-game, here's what it'd look like. I'd grab +industry% and +ship move speed instead. Vexed should go too, it's going to hurt a lot when you're occupying negative-approval planets and suffering a -15 on top of it. You also really want to drop, like, all of the military traits they're really just not as useful as economic ones ( especially Fearless Warriors, lol). I'd go for Ecologist over Industrialist - the ability to show up in a new system and immediately start exploiting all its planets is insane, the free FIDSI on anomalies law makes it even better, and both together more than make up for the amount of industry you'd be getting from Industrialist politics. Any insight to improve on this would be great, because even if it’s been lackluster before this latest version, I love the theory behind it. Buy hero’s for each ark at least and basically sweep from one side of the map to the other, trying to secure either a wonder or conquest victory. In theory, I’ll want to start by finding an essence farm to pop my first few arks, pump industry hard and research all planet colonizations. This seems easy enough to overcome with improvements and hero skills that it allowed me the points needed for the other traits I wanted) Can’t improve sucky planets, thus helps approval) utopian infrastructure ( +1 extra happiness per pop per system level above 1. This seems like an easy boost to damage when industry should be pretty beefy for the ark most of the time.) price of perfection 2( +20% ind cost for ships, + 10% damage on ships.material expertise ( strats for empire development, this is two folded, since you can get big huge +% fidsi boosts with top tier stuff and as a migratory fleet it’s more likely to always have access to strats over specific lux) legendary heroes 2(-50%upkeep on heroes, +2 hero xp per turn) fearless warriors( +20% health on troops) deadly weapons 2( +20% damage on weapon modules) big fleets 2 ( +2 fleet size, -25% fleet upkeep) +25 damage done to attacker( nothing else really felt good in this slot, so a bit of defensive power for all my wars couldn’t hurt)Ĭollection bonus - vodyani collection( extra fidsi,movement speed, and hero recovery are all fairly attractive given the use and migrate nature of this empire) +150%fids +1depletion (exploit planets fully, then move on when squeezed dry).Politics - +industrialists, industry to military, anti pacifist ( I might go to religious as the secondary for the boosts to hero and fleet xp, but I’m not sure) Government - federation ( helps sustain more arks) Homeplanet - arid ( bit of extra production at start Visual affinity - riftborn ( construct pops indiprndent of food/essence income) Gameplay affinity - shipbound ( migration when all planets depleted) I’m curious if anyone has some input that might be helpful ![]() The idea came from a certain space roaming planet eater from marvel comics, but that results have been less then stellar. The basic idea was a race that can turn any essence into new arks, with buildable pops, and a migratory empire that consumes a system entirely before simply moving on to the next, clearing out the locals if necessary. I’ve been playing around with an idea for a custom faction combining riftborn visuals, shipbound gameplay affinity, and depleting pops. Please forgive the awkward formatting, typed all this on mobile
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